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RuneQuest 6 Italian Edition

the return of a classic roleplaying game

About the project

This project aims at bringing the classic fantasy roleplaying game RuneQuest back to Italy, in its sixth and last edition nicknamed RuneQuest 6. This campaign has the purpose of raising funds to print the first run of the base manuals with a different format than the English edition. But above all its purpose is to issue a call to arms for all those who knew and appreciated the game in the past years in its English editions and in its only Italian edition, to support the new edition of RuneQuest not only financially but also with their participation and enthusiasm. In order to gain momentum a game needs players but it also needs these players to create a community among themselves.

A basic core for this community is in fact already present in Italy at the moment, as shown by the RuneQuest II blog, the Order of Cerberus and other fan made initiatives. As Alephtar Games we have provided our humble support to this community with licensed productions like Stupor Mundi.

We really wish this new edition of RuneQuest to be a players’ edition. Its characteristics will be based not only on what we have learned by producing supplements for RuneQuest and its sibling games for the past seven years, in English and in Italian, but also upon what fans and supporters will suggest during this fundraising campaign.

In order to tell us about your wishes for RuneQuest 6 Italian edition, please refer to the Alephtar Games Forum. Your opinion is welcome.


RuneQuest was originally produced as a roleplaying game by Chaosium Inc. in California in 1978. For a short period at the beginning of the 80s its popularity challenged the primate of Dungeons & Dragons, the ancestor of all fantasy roleplaying games, and in Britain it even surpassed D&D in gross sales. If you have been playing rpgs for a long time you should have heard about this game.

At the beginning of the 90s the game was no longer given editorial support and its popularity declined. Only in 2006 and later in 2010 did the game finally have an update thanks to a new publisher, and it was the 2010 edition that was published in Italian by Asterion Press under the name RuneQuest II.

In 2012 the Sixth Edition of RuneQuest appeared: it is a further refinement of the 2010 version, and above all it is an edition published directly by its two authors, Peter Nash and Lawrence “Loz” Whitaker, so it is a game that receives “the loving support that only the authors can provide”.

Cover artwork by Riccardo Rullo


The sixth edition of RuneQuest in Italian will be different from its English equivalent and from the previous Italian edition. It will be split into three base manuals and not a single one so that players who approach the game for the first time can start with little (including little expense) and progress later if they like the game. The complete English game is more than 400 pages long and in these times of thin rule sets this figure might scare someone.

The graphic presentation will be purposefully basic, with b/w interior artwork and a soft cover, to allow the project to take off even with a limited number of backers. We have added some optional goals that improve the graphics if unlocked, prioritizing those graphical improvement that were popular on our forums.

We opted for an A5, single column layout to make the books more readable on portable devices. The adoption of this format made our previous electronic titles easily readable even on smartphones and not only on large tablet computers. Alephtar Games support electronic publishing: the PDF editions of our games are important to us as much as the printed ones and we want to encourage players to use them.


RuneQuest is a “gritty and realistic” Fantasy game, able to lead us to any kind of fantastic world but providing its best support in mythic/historical contexts like the Iliad or the Knights of the Round Table, or in fantasy worlds that closely resemble ours – like Conan’s for instance.

Alephtar Games will initially launch a line of settings with the above characteristics, like Mythic Britain or the Fantasy Europe of Stupor Mundi. The core rulebooks already contain the outline of a setting called Meeros which resembles Classical Greece. We would also like to highlight that the player’s book is already a standalone game, as it allows you to play in a setting that does not contain fantasy monsters or advanced forms of magic – that is, a historical setting. Feel free to start with this if it is the first time you play RuneQuest – in fact, we recommend you do so!

Last but not least, the sixth edition of RuneQuest is characterized by the introduction of passions, that is characteristics that motivate your character to make specific choices in play. This means that roleplaying is not a side activity left to the players’ good will but rather a determining factor for the success of an adventure.


Game mechanics are based on standard characteristics (STR, CON etc.) and percentile-based skills. The relationship between characteristics and skills is quite simple: to compute the base score of a skill you add up two characteristics. All actions are then resolved by rolling a percentile die as in “Call of Cthulhu” (by the way, did you know that Call of Cthulhu is based on the original edition of RuneQuest?) and a result equal or less than one’s skill is a success.

RuneQuest is a classic fantasy roleplaying game, so combat with human and non-human opponents has the spotlight in it. Traditionally, any RuneQuest combat is potentially deadly for any character, even powerful ones, so the game discourages charging into battle and promotes alternate tactics. Don’t worry, though, your character will not die because of an unlucky die roll: Luck Points will allow you to stop misfortune one step before the end. This does not relieve you of the responsibility to handle your (few) Luck Points wisely: if you push it too far with the Dragon Smaug you will end up barbecued anyway.

It is worth noting that RuneQuest – written by a master of medieval fencing – includes detailed rules to bring all the manoeuvers and tactics of hand to hand combat into play. The effect of a manoeuver though is not computed before rolling the dice, forcing players to do plenty of maths and confronting the most tactical minded players with excruciating (and time-consuming) dilemmas, but rather introduced by players into the action after seeing the outcome of the roll. This makes handling combat simpler and allows players to enjoy the game even with a limited knowledge of the rules without losing competitiveness.


The player’s book, a classic set of roleplaying dice (four, six, eight, ten, twelve and twenty-sided), paper, pencils and some friends who love imaginary adventures. All the rest (the magic an game master’s book, settings, additional dice, tactical maps, miniatures, token chips, audio/visual supports, etc.) will improve your experience but is not strictly necessary.

What are the funds for?

This campaign will fund the translation, layout and printing of the Italian edition of RuneQuest 6. As additional goals are unlocked, part of the money will be allocated to better artwork, new content in the form of supplements,

Furthermore, once specific additional goals are unlocked Alephtar Games commits to translating a particular supplement for the game in 2015. It is not possible to give away that supplement in this funding campaign because of time and budget constraints, but once the goal is unlocked all backers who chose a contribution level including supplements may request to receive a similar, smaller supplement produced for this campaign.

Backers will receive one or more manuals from the Italian edition of RuneQuest in electronic or print format depending on the option selected. The books are expected to be out for the Lucca Comics fair (end October 2014).

But what we really want in addition to your financial support is your engagement in becoming a part of the Italian RuneQuest community, a goal that is particularly well suited for a crowdfunding campaign like this. We do need your money, indeed, but we are equally eager to collect your enthusiasm as a fervent RuneQuest fan – or fan-to-be.

Additional Rewards


Electronic publication of Fanes Kingdom, a setting inspired by the Ladin legends of the Dolomites describing the downfall of a Bronze Age barbarian society at the dawn of the Iron Age. You will fight in the army of invincible Princess Dolasilla among people who can turn into marmots or eagles. This reward is available to Allied Spirits, Initiates, Priests, Rune Lords and High Priests. Moreover, if this goal is unlocked the Mythic Britain supplement will be translated in 2015 (not included among the rewards of this subscription).


Commissioning of new b/w internal pictures to replace the ones in the English edition.


Electronic publication of a collection of original adventures for RuneQuest 6. This reward is available to Allied Spirits, Initiates, Priests, Rune Lords and High Priests. Moreover, if this goal is unlocked the Book of Quests supplement will be translated in 2015 (not included among the rewards of this subscription).


Publication of Fanes Kingdom and the adventure collection in print (saddle-stitched). This reward is available to Initiates, Priests, Rune Lords and High Priests.


The standard edition of RuneQuest in Italian becomes a hardcover book. The rewards of Adventurers, Initiates, Acolytes, Priests, Rune Lords and High Priests are upgraded free of charge.


Publication of the RuneQuest 6 Gamemaster Screen in Italian. This reward is available to Initiates, Priests, Rune Lords and High Priests.

About the project owner

Under the label Alephtar Games, Paolo Guccione and his partners and collaborators have published about one dozen different roleplaying games and supplements in the English language and three in the Italian language. We could tell a lot about their total commitment to the hobby of tabletop roleplaying but it is probably better to let our publications speak for us. Here you can see the titles we have published so far in Italian – written by Charles Green, Paolo Guccione, Alberto Tronchi and the White Rabbit Studios.

Our Basic Roleplaying supplement “Rome: Life and Death of the Republic” won the Silver Ennie Award for Best Setting at GenCon 2010. Not surprisingly, that supplement is by one of the authors of RuneQuest, Pete Nash.

From left to right, Paolo Guccione (translator of RuneQuest) and Pete Nash (co-author of RuneQuest) at the launch conference for BRP Rome.

You can find more info about us at our web site.