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Revolution D100

A new RPG from the makers of Stupor Mundi and Merrie England


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Skills and Traits

Revolution uses a mixed approach to skills that hybridizes the classic percentile skill system with a talent-based approach. A limited list of percentile Skill exists, each of which has a base percentile obtained by adding two base Characteristics. Each skill represents proficiency in a broad, general area (e.g. Athletics, Ranged Combat, Stealth…), and base scores for beginning characters are limited, rarely going beyond 50%. Skill proliferation is discouraged, and replaced by Traits that complement skills and add a standard 30% bonus to obtain the final score at which players roll action attempts. Each Trait represents basic competence in a very narrow and specific field, often related to the character’s origin and profession, and has no number attached: it is an all-or-nothing attribute.

The number of traits a character can possess is limited. Each skill provides “slots” that can host the Traits that the skill uses. The number of slots depends on the character’s current skill score, and on whether the skill is prominent for that character.

Traits are listed under a specific skill that provides the “slot space” for them, but can be applied to other skills if this makes sense. For instance, assume your character is looking for tracks in the Siberian taiga, and he does not have the Track trait. Normally the character would roll his Perception skill without the 30% standard bonus, usually a very poor chance, but if he has the Taiga trait in the Survival skill he can apply it to Perception, too, thus raising his chance.

Stunts and Powers

Not all Traits represent competences and proficiencies in normal activities. Some traits represent the supernatural powers that a fantasy or sci-fi character possesses: Fireball, Telekinesis, Darkvision and so on. In this case the Trait represents both the fact that the character possesses the power, and the percentile at which it uses it – usually calculated by adding it to a skill specified in the power description: Concentration for psionics or magic spells, Perception for magical senses, Athletics for the power of Flight, Close Combat for magical weapon-like appendages, etc.

Other traits do not represent a simple competence in a specific area, but a particular mundane feat that you can perform by leveraging another trait you have. Such Traits, defined as Stunts, do not normally alter the chance of successful use of a skill, but allow the use of particular techniques. For instance, a samurai who has the Kenjutsu trait might also learn the Iaijutsu techniques in order to attack with his katana directly from its scabbard.

With this very simple approach, Revolution D100 guarantees that you can describe all the competences appropriate to your game world with a single, streamlined system. Are you fond of detailed combat techniques? Create new stunts. Do you want a magic-rich environment? Go full throttle with powers. The rules will support you in any combinations of the two, and much more.