Warning, our website may not display or work properly on your browser.
We recommend that you update it if you can.

Update my browser
I don't want or I can't update my browser
BackBackMenuCloseClosePlusPlusSearchUluleUluleChatFacebookInstagramLinkedInTwitterYouTubefacebooktwitterB CorporationBcorp

Pixel Heart

Life beyond pixels

About the project

An in-depth feature length documentary focusing on the human beings behind video games. Pixel Heart will show how the coolest creators from all around the world find their best ideas and how they become awesome games. New games that you’ll be invited to play at the end!

Spread the word! Follow us on TwitterFacebook and Google+ ! Stay tuned on pixelheartproject.com!

WHY ANOTHER FILM ABOUT VIDEO GAMES?                                                                        

  • The human aspect is at the heart of any video game
    Because Pixel heart is about what is barely visible, even if it is the most important of video games creation: the human aspect. Behind any game, there are women and men finding inspiration in their everyday life, their passion for art, nature, science…Unfortunately, the video game world is overlooked by the mainstream media. In the best-case scenario, it is about the economic success, technical innovations, or the history of games. In the worst, video game is associated with of violence, addiction, social maladjustment…
    Far from these clichés, our documentary film will show that artistry and passion are the basis of everything during the whole process of creating a video game.

  • 12 games created during the film
    Because Pixel Heart will go further than any movie before to let you experience this whole process : from the very beginning with brilliant creators and how they find their best ideas to the release of awesome news games created during the film ; games for you to play!
  • Worldwide video game
    Because video game creation is not only a North America/Europa/Japan business. There are creators and studios that make awesome games all over the world. Pixel Heart will meet them. From San Francisco to Ghana to Chili, discover how different playing and making games can be depending on their place of birth.
  • A true epic film
    Because Pixel Heart won’t tell the story as other documentary films do. You will follow Charles, a young French game creator, in his quest to meet 6 awesome creators all around the globe. His goal? To understand how they find their best ideas, and with their help, to create 12 new games during an incredible game jam. Adventure, tension, emotion, fun, Pixel Heart will be a true epic film!

FROM CREATORS TO GAMES                                                                                                

In this documentary, we'll take you through the whole process of creating a video game.

  • First, we’ll meet six awesome developers

Because six of the most brilliant creators are waiting for us!

  • Mark Healey, England, Media Molecule: Black & White, Little Big Planet.
  • Robin Hunicke, USA, Funomena: Les Sims, Journey.
  • Eyram Tawia, Ghana, Leti Arts: Africa’s Legends.
  • Tetsuya Mizuguchi, Japan: Rez, Lumines, Child of Eden.
  • Edmundo Bordeu, Chile, ACE Team: Rock of Ages, Zeno Clash.
  • India, TBD.


This won’t be your typical boring series of portraits. Each video game creator will contribute to the creation of the Pixel Heart games with an item specifically created for it. How about music from Tetsuya Mizuguchi? Or a character sketch from Mark Healey? Or something typically Chilean from Edmundo Bordeu?

With these six items in hand, Charles will head back to France for the grand finale! The Pixel Heart Game Jam!

  • The Pixel Heart Game Jam

If you’ve heard of the Global Game Jam or the Ludum Dare, then you know more or less what to expect. We’ll gather a hundred game developers in Paris for 48 hours. They will be split up in 12 teams. You get the idea; each team will create a video game. But wait, there’s more! The basis for these video games will have to be the six items given by our creators! And no cheats, some of them will be there to get their hands dirty!

They will be helped by developers among the best in the world, working both on mainstream and indie titles. Many of them are already waiting for it, impatient as they are to take part in a purely creative process, far from what they are used to.

We see this Game Jam as a collaborative challenge on top of a competition. This will be a deeply emotional and intense 48-hour sprint.

And now, the icing on the cake: you can be part of it! If you feel you have what it takes, feel free to apply by emailing us. Or, you can also earn that through the awesome rewards associated to this project!

12 GAMES                                                                                                                                

At the conclusion of this Game Jam, we will have not one, not two, but TWELVE amazing new games!
Six of them will be playable directly on your computer. They will be available:

  • On our website
  • As a physical bundle, documentary film & games
  • As a dematerialized bundle

The six other games will offer a more interactive experience by using advanced hardware, such as the Oculus Rift, touch screen, motion controllers, ARG games…

They will be presented during a traveling exhibit.

What are the funds for?

OUR GOAL!                                                                                                                            

CROWDFUNDING : AN INTERNATIONAL PROJECT                                                                   

Being crowdfunded is the best way to talk about videogame as it really is, far from any cliché. In the classical broadcast process, the final cut is always in the hands of the producer, the TV channel management crew…In short, it is the one that pays you who decides.

With crowdfunding, we want to do exactly the same, except that the one who pays, therefore, the one who decides… is you!

Through social networks, FAQ and feedbacks, we’ll always ask for your advice and feedback. That it is you, the backers, that will make the film possible!

This Ulule fundraising is capital, it allows us to call upon our main public. Thanks to this first fundraising, we will be able to produce a first version of our project. In any case, you will get all the rewards presented here!

Yet, we don’t intend on stopping here! If need be, we will launch a second crowdfunding. Pixel Heart is an international project, so we will then rely on an American platform.
Of course, if we reach new highs and surpass our initial goal by collecting the entire budget on Ulule, we’ll bypass the second crowdfunding!

The release date is projected for early 2015.

Timeline EN

Support us!

You can help us by backing the project, and there are other many ways to help!

Give us feedback! Tell us what you think about the project, and what would make our campaign even more successful. Contact us on Twitter, Facebook, or Email.

Spread the word! Share this page with your friends and family via Facebook, Twitter, and other social networks. Feel free to recommend our site to blogs, forums, websites, and media outlets such as television and newspapers -- basically, anyone you think might be interested. Exposure is a great way to help us reach our funding goal.

Join us! Be part of the team that helps make Pixel Heart a reality; any ideas or talents are more than welcome.

Thank you so much for taking the time to help us, now you can pick a reward from our awesome selection!



packen3packen4packen5Non contractual images

About the project owner

CharlesCHARLES, Author and co-Director

Pixel Heart is a way for me to mix several of my passions, such as video games, writting, music and traveling. I surrounded myself with a team of talented and passionate professionals: The Rog Films studio.

FranckFRANCK, co-director

A film director with extensive experience working on complex projects. Spent 10 years travelling the world for scientific and environmental docs, before moving on to fiction. A life-long fan of Fantastique and creation, he is particularly enthusiastic about Pixel Heart’s innovative aspect.

AlineALINE, Producer

A multi-talented producer with experience in PR and event planning. After spending quite some time dedicating herself to promoting young fashion designers in Paris, she has embraced a carrier as a producer in the broadcast industry. Her experience in coordinating complex multiplatform projects is a huge boost to Pixel Heart’s ambition. She hovers over us like a mother hen!

CharlyCHARLY, Executive Producer

Charly is Franck’s brother so, obviously, chemistry is working well here. He is a film director specialized in fiction. He founded Spankidz, an artist collective, after graduating from film school and then went on creating ROG film. Pixel Heart is an opportunity for him to combine his professional field with his passion for video games.

For the soundtrack, I will rely on Yannick Bertelli, a singer and composer who performs under the name Tiyan.

TIYAN, Original Soundtrack

Yannick has experience working in the video game industry, in sound design and music creation. He is also an accomplished singer and songwriter. You can check-out some of his music online and, as a reward for your contribution, you can get his latest EP in the Music Bundle!

He will sign the soundtrack of the movie, and as you can hear in the trailer he will use acoustic and electronic instruments. His challenge: to write an original and cinematographic score dedicated to the Pixel Heart project.



  • Crodwfunding is a risky way to finance à project! Do you have other solutions in mind to achieve your goal and find the money needed?

    Using the crowdfunding is the best way to build the project with you, to stay as close as possible to our future audience. It's a unique and innovative funding solution, and it allows us to be absolutly free in terms of content. But yes, it's also a very risky system. That's why we're also preparing public and private financing cases, and are still looking for investors and partners (especially for the Game Jam and the exhibit). We think about launching a Kickstarter in the next few months in order to reach a more worldwide audience.

    Last updated: 6 years, 4 months ago

  • What do you mean by "digital distribution"?

    The digital distribution will be the best way to access to Pixel Heart (both games and film). It gives the viewer/the player an entire freedom of use (DRM free). For example, we think about a "Pay what you want" system (like Humble Bundle) to let everyone choose how much money to spend to buy Pixel Heart.
    Of couse we'll also propose you to get the film as a DVD or a Blu-ray, and in this case you'll be also rewarded with the digital version of the movie & games.

    Last updated: 6 years, 4 months ago

  • It seems you already have a Producer (Aline) and an Executive Producer (Charly)… Why are you still looking for money?!

    A producer in the cinema industry (and video games industry) is not the one who has the money, he's the one who do his best to find some! Aline'role is to organize the production, manage the team and find ways to finance the project with investors, partners and so on.
    As an Executive Producer, Charly is more focus on the "concrete" organization of the project (technical constraints, shooting organization, etc.). And he's also the film editor of Pixel Heart,

    Last updated: 6 years, 4 months ago

  • What are the main differences between Pixel Heart and Indie Game, The Movie?

    Being compared with Indie Game The Movie is great, it's an amazing film. However Pixel Heart is different for several reasons.
    - The games. PH is not only a movie, we want to move from theory to practice by proposing 12 playable games at the end of the adventure!
    - The cultures. Contrary to the IGTM approach wich is focus on US developers, we want to show people making games in 6 different countries around the world. To speak about their culture, their differences, and so on.
    - One world. We don't want to split the gaming world into the "indie" and the "mainstream" world as IGTM did. We want to find creativity wherever it is.
    - The real world. Our creators use to inspire themselves from the "real world", and not only geeky activities. We will show the link between the games they create  and the way they enjoy their life, hobbies, families...
    - IGTM often sounds very serious, almost dark, and we want to bring some fun and some light into the darkness :). Showing 6 warm and joyful people, creating games with passion.
    - The road-trip : Pixel Heart will be a real treasure hunt all around the globe, you (and we!) will have lot of surprises during our journey!
    - The documentary website. It will complete the film with a non-linear experience, giving you tons of details about our trip, the creators and the jam.

    Last updated: 6 years, 4 months ago

  • If you achieve the Ulule, will you be able to produce the whole project?

    If we reach 60 000€ (about $ 83,000) we will be able to produce a first version of our project, featuring at least 3 creator & countries in the movie, the Game Jam and at least 6 games. In any case, you will get all the rewards you paid for, starting with the film and the games!

    Last updated: 6 years, 4 months ago

  • You told us Pixel Heart will feature 6 creators, but where is the Indian one?

    We're still investigating to find the best candidate in India. Our surprise guest will walk us through the challenges facing an established creator working on home-grown projects; as India is now the leading outsource destination for western companies. We will announce his name asap!

    Last updated: 6 years, 4 months ago

  • Is it possible to develop games in only 48 hours?

    Sure! Of course we're not speaking about creating the next COD or GTA, but about innovative and fun games! Lot of studios use to prototype new concepts during their own Jams (Bioware, Thatgamecompany). Trust us: it's an unique opportunity for you to play awesome concepts, totally different from what you're used to play.

    Last updated: 6 years, 4 months ago

  • Where will the Gam Jam take place? Can I take part of it?

    The Game Jam will take place in Paris, France. And yes, you can be part of it! Feel free to apply by emailing us at [email protected] (send us some details about you and your skills in this case!). Or, you can also participate by backing us on Ulule, check out some of the most awesome rewards!

    Last updated: 6 years, 4 months ago

  • In the reward section, it's sometimes written "+ rewards listed above (DVD or Blu-Ray)". What does it mean?

    It means that if you choose one of these Tier you'll get all the previous rewards, and that you'll have to choose between the DVD or the Blu-Ray version of the movie :)

    Last updated: 6 years, 4 months ago

  • Is the Pixel Heart movie supposed to be shot in english?

    Absolutely! Our 6 creators will speak in english (and Charles too). During the Jam, if some developers speak in French we'll put English subtitles in the movie of course.

    Last updated: 6 years, 4 months ago

  • Where will the exhibit take place?

    As a first step, the exhibit will be presented in France. Then -depending on the funds we'll raise!- we'll come to the Us and, we hope, in some more countries to present all the 12 games and our complete journey!

    Last updated: 6 years, 4 months ago

  • Why did you choose Ulule instead of going on Kickstarter?

    For a non-american company, launching a project on Kickstarter is relatively expensive. You can't do it from France, so you have to find a company able to help you abroad, or build your own company in the US. In both cases it was way too expensive for us right now.
    Also, starting a Kickstarter without having a strong community is very risky, and that's why going on Ulule first is a good way to build this audience (ready then to follow us on KS if we need one during the production).
    Lastly, most of the movies/games asking for money on KS are almost done and ready to be released: games have demo, films have trailers, etc. Pixel Heart is for now in its pre-production phases, so we'll get back on KS (if needed) once the shooting have started.
    Anyway keep in mind that if Ulule is easier for us to use, it's the same for you! You can access it from abroad, wherever you are, and support a project using the same means of payment than Kickstarter!

    Last updated: 6 years, 4 months ago