Warning, our website may not display or work properly on your browser.
We recommend that you update it if you can.

Update my browser
I don't want or I can't update my browser
BackBackMenuCloseClosePlusPlusSearchUluleUluleChatFacebookInstagramLinkedInTwitterYouTubefacebooktwitterB CorporationBcorp

IFSCL - Crowdfund side costs!

Let's get voices!

Voice of Jeremy Belpois, finally in IFSCL!

Hello everyone,

Until now, the absence of French voice for Jeremie prevented me to confirm that original lines would be recorded for this character, but... surprise !

Raphaëlle, (which is known french actress from regular TV series) accepted to participate to the project.
So, as Sharon (english voice of Aelita), is also doing Jeremy's voice, we can now have upcoming high quality Jeremy recordings for both French AND English ! (only english would have been a no-go for me)

For CODE:XANA crowdfunders, here's the link to an additional form, if you want to change the final voice of your thankyou message for one from Jeremy rather than previous answers or simply also transmit her a message. Also for CODE:XANA crowdfunders, please ensure that you answer to this form if you have not already.

Of course that is exactly the kind of thing that I'll be able to finance thanks to the extra money over latest 3000+ goal in the crowdfunding.

How's Jeremy's voice will be heard in the game ?

Most recordings will serves as giving reactions to Jeremy to everything that happens, it can be small sounds sometimes, but it's also cinematic dialogs that helps giving more life to the exchange with his comrades.

I try to avoid giving voice to his 'thoughts' that can be triggered by clicking on various objects, because this is likely to be something that will continue to change until the end of the dev, and I want recordings to be done way before that.

Story mode wise, I also try avoiding redoing too much scenes from the show, simply because they're ALREADY in the show. So it's not really worth it, whereas I have the opportunity to actually do ORIGINAL scenes.

How's the project going ?
Recordings are still expected to be done by the end of the year, I'm writing a lot to fine tune the details, getting sure that I'll be able to avoid as much as possible to have to redo any further re-recording (although this probably going to happen)
So that means ALOT of work ahead!

Also due to the efficient result of the animatic teaser I posted on the 14th of July, I started considering the idea of making all the cutscenes/cinematics into 2D panels (of course, finalized, not as rough as in the animatic), so that would be perfectly inline with the series, less animated but with much more work on the framing and compositions, and in 16:9 format rather than 4:3 ^^.

My main concern was that even with the best 3D, I'll never be able to reproduce the accuracy of close-up character expressions, and they are crucial to my scenes. So going full 2D would be better. My goal is still to have the possibility to move in 3D environment between the cutscenes, so that immersion is kept.

Skidbladnir shenanigans is the main subjet of 37X cycle. And next one will be, at last, the start of the story mode!

Before all that, I'm still a bit stuck to release the end of 36X Cycle, mainly due to engine issue, and since I don't have any control on that, I must continue my work but cannot do an export for you to play it. Let's hope the situation doesn't last more than a month or two!

Finally, let's note that next 36X Cycle version will contain the famous Immu's Room, technological playable showcase (and sometimes narrative showcase) of the future of the IFSCL...

Thank you again!