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A Normal Lost Phone

You’ve just found a lost phone. Now find out the truth.

About the project


Game concept

A Normal Lost Phone is a game where you’ve just found someones phone.

To find out what happened to the owner, you’ll be able to search through the lost phone and all of its applications.

It can be a treasure hunt or a complete invasion of privacy... depending on your point of view!

The project is influenced by titles such as Her Story and Gone Home for their narrative puzzle elements, and Life is Strange for its thematic universe.

The storyline touches on topics including youth, coming of age, homophobia, depression and the pursuit of self-identity.

Campaign goal

An initial prototype of the game was made in France, during the Global Game Jam of January 2016. That’s an event where people come together and make a video game in 48 hours.

We now want to develop a new and updated version of the game by Autumn 2016, for Windows, Mac, Linux, Android and iOS systems.

In this final version, we will be adding much more content, including new applications that will let players delve deeper into the story behind the lost phone and its proprietor.

Thanks to one of these new applications, players will be able to listen to audio files belonging to the game protagonist. An original soundtrack will also be made especially for the game, in collaboration with several artists who felt inspired by our project.

Eduard Frolov EFG — who you may know for his musical homages to Life is Strange — is one of them. To give you an idea of the style, here is our favourite song from his recent work. You can listen to many others on SpotifyiTunes and Google Play.

The game will be available in English, Portuguese, French and Spanish.

A big part of the story as well as the script will be completely reworked, whilst taking into account the much appreciated feedback of thousands of players worldwide.


In order to finance the development of this new and updated version, we will need at least 10 000 euros, and your help is essential to our success.

If we don’t manage to collect 10 000 euros by the end of the campaign, Ulule will reimburse all of the contributors and the game will not be funded. That’s why every donation counts!

To thank you for your support, we have arranged the following rewards:

What are the funds for?


The funds we raise will primarily be used to finance the development of the game, especially the game translations and the soundtrack. A smaller part of the money donated to the project will also help to cover Ulule crowdfunding costs, VAT and pay for the production of backer rewards.

About the project owner

Awards & nominations

  • Third place in the Big Indie Pitch of Berlin, April 2016
  • Prize for originality at Evry Game City 2016
  • Nominated for the Audience Award at the A MAZE. Independent Games Festival 2016
  • Nominated for the Most Amazing Game Award at the A MAZE. Independent Games Festival 2016
  • Finalist at the YOUROPE Game Challenge of 2016

"[...] the concept, coupled with the convincing recreation of a mobile operating system, really won everyone over, and the game was awarded third place."
- James Gilmour, pocketgamer.co.uk

"It shares some of the feeling of Her Story, albeit featuring today’s technology and with less of a focus on the crime angle. But it has the same small moments of revelation, all of which come together to form a story in its own neat yet meandering way."
- Brendan Caldwell, rockpapershotgun.com

"This new phone has a lot to explore, even if you may not see it on the first look. It’s a clever way of delivering a narrative, with you discovering more about Sam, the more you investigate the phone. Will you find out what happened to Sam?"
- Jupiter Hadley, alphabetagamer.com

A Normal Lost Phone | Let's Play Playthrough | closure?, by Foehamner

The team

Accidental Queens is a european collective.


First of all, we would like to thank everyone who supported us throughout the development of the prototype, and we extend our gratitude to the people who took part in the creation of this page. We are also indebted to our proofreaders, and a big thank you to: